Новости, размышления и достижения.
Jul. 31st, 2020 06:05 am☼ Вчера я впервые в этом году искупался в океане. Не могу объяснить, почему я тянул почти до августа. Но рад, что наконец смог объявить свою независимость от внешних обстоятельств, своей собственной лени и прочих явлений и подкрепить своё решение действием!
☼ На днях я неожиданно для себя открыл аккаунт в инстаграме. Как говорится, ничего не предвещало. Довольно долго я даже не понимал, для чего этот инстаграм вообще нужен. И вот вдруг сам постю туда фотки и видосы. Наверное, надо меньше анализировать и больше делать то, что делается, плывя по волне вечного течения :)
☼ После долгого перерыва я наконец возобновил оцифровку бумажных архивов. На это меня сподвигло участие в недавнем концерте "Гитара по кругу", который традиционно проводится "Переплётом" и "Бандерлогами" в Зуме по понедельникам. Там уже сформировался более-менее постоянный состав участников, каждый из которых по-своему интересен. Меня радует, что я там тоже желанный гость. Каждый раз, когда я участвую в "Гитаре по кругу", я стараюсь играть то, что не было сыграно на моём карантинном сольном концерте 22 апреля, который продолжался 4 часа 40 минут. Пока мне это удаётся. В прошедший понедельник я вспомнил древнюю песню 1998 года "Поблюй над унитазом", но, как оказалось, лишь 2 куплета из 3-х. Оригинальный текст этой песни (и многое другое) был найден мною в бумажных архивах во время оцифровки. В ближайшее время постараюсь записать её на видео в полной версии.
А ещё сегодня есть MUME-новости!
Сегодня вечером, отрабатывая вечернюю смену на радио, я решил поиграть в MUME. Едва залогинившись, я услышал, что в замке духов обьявился жирный и дерзкий bn! Началась длительная охота, которая закончилась победой. Получил 6 wps и с 23 wps поднялся на 3-е место в таблице варлордов :)
Лог длинный, хотя я как мог сократил его.
A maniac is on the loose!
I log on and instantly hear narrates about bn in spirit castle. I spam there, leave my pony nearby and go for a stab. But looks like he is prepared.
---
*+ CSW Move:Tired>Light Forest
Exits: east, west.
You see some clear tracks of a trained horse leading west, done less than 1
hour ago.
*f CSW Move:Tired>Light Forest
*Verien the Black Numenorean* is here searching for something, riding a trained
horse (shrouded).
Exits: (north), east.
Aha, you have found your victim!
*f CSW Move:Tired>
*Verien the Black Numenorean* passes dangerously close to your hiding place.
*f CSW Move:Tired>b
backstab *man*
You begin to move silently to the back of your victim...
*Verien the Black Numenorean* begins some strange incantations...
3*f CSW Move:Tired>
k *man*
Your attempt to pierce *Verien the Black Numenorean* fails.
*f CSW Move:Tired *Verien the Black Numenorean*:Healthy>v
bash *man*
*Verien the Black Numenorean* utters the word 'yufzbarr'
*Verien the Black Numenorean*'s fireball completely envelops you, causing
infernal pain.
*Verien the Black Numenorean* begins some strange incantations...
Your bash at *Verien the Black Numenorean* sends her sprawling.
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean*:Fine>
Celegorn narrates 'lust for hunting lowbies...'
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean*:Fine>la
You barely pierce *Verien the Black Numenorean*'s right foot and tickle it.
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean*:Fine>
lab b
Ok.
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean* (b):Fine>ca
cha moo aggr
Ok.
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean* (b):Fine>
You barely pierce *Verien the Black Numenorean* (b)'s head and tickle it.
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean* (b):Fine>c
bash
Bash someone already bashed? Aren't we funny?
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean* (b):Fine>c
cbash
Bash someone already bashed? Aren't we funny?
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean* (b):Fine>
bash
Bash someone already bashed? Aren't we funny?
*Verien the Black Numenorean* (b) seems to have recovered her senses.
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean* (b):Fine>c
c
bash
*Verien the Black Numenorean* (b) begins some strange incantations...
As *Verien the Black Numenorean* (b) avoids your bash, you topple over and lose
your balance.
*Verien the Black Numenorean* (b) utters the word 'yufzbarr'
*Verien the Black Numenorean* (b)'s fireball completely envelops you, causing
infernal pain.
That really HURT!
*f CSW HP:Hurt Move:Tired *Verien the Black Numenorean* (b):Fine>bash
*Verien the Black Numenorean* (b) begins some strange incantations...
As *Verien the Black Numenorean* (b) avoids your bash, you topple over and lose
your balance.
*f CSW HP:Hurt Move:Tired *Verien the Black Numenorean* (b):Fine>
*Verien the Black Numenorean* (b) utters the word 'yufzbarr'
*Verien the Black Numenorean* (b)'s fireball completely envelops you, causing
infernal pain.
As the ice that held your ring together melts down, the ancient metal band
falls asunder, shattered to minute pieces.
*f CSW HP:Hurt Move:Tired *Verien the Black Numenorean* (b):Fine>f
*Verien the Black
Numenorean* (b) begins some strange incantations...
You flee head over heels.
You flee east.
Light Forest
Exits: east, west.
. . .
I tickle him to wounded...
---
*f CSW HP:Hurt Mana:Burning Move:Slow *Verien the Black Numenorean* (b):Hurt>c
*Verien the Black Numenorean* (b) begins some strange incantations...
bash
Your bash at *Verien the Black Numenorean* (b) sends her sprawling.
*f CSW HP:Hurt Mana:Burning Move:Slow *Verien the Black Numenorean* (b):Hurt>wb
x
draw bow
You remove a black runed dagger.
You swiftly draw an embellished longbow.
*f CSW HP:Hurt Mana:Burning Move:Slow *Verien the Black Numenorean* (b):Hurt>shoot *man*
x
x
You strongly shoot *Verien the Black Numenorean* (b)'s right leg.
*f CSW HP:Hurt Mana:Burning Move:Slow *Verien the Black Numenorean* (b):Hurt>shoot
*man*
You aim for a gap in *Verien the Black Numenorean* (b)'s armour!
You shoot *Verien the Black Numenorean* (b)'s right foot very hard and shatter
it.
*f CSW HP:Hurt Mana:Burning Move:Slow *Verien the Black Numenorean* (b):Wounded>sho
ot *man*
*Verien the Black Numenorean* (b) panics, and attempts to flee.
*Verien the Black Numenorean* (b) seems to have recovered her senses.
Your victim has disappeared!
*Verien the Black Numenorean* (b) leaves east riding a trained horse.
*f CSW HP:Hurt Mana:Burning Move:Slow>wd
cwie pweapon
You stop using an embellished longbow.
You masterfully wield a black runed dagger, ready to defend yourself.
. . .
I track him to sand...
---
*. CSW HP:Hurt Mana:Burning Move:Tired>The Plains
Exits: north, east, west.
You see some clear tracks of a trained horse leading east, done less than 1
hour ago.
*. CSW HP:Hurt Mana:Icy>open sand
Ok.
*. CSW HP:Hurt Mana:Icy>3
Dark Cave
*Verien the Black Numenorean* (b) is resting here (shrouded).
A sturdy trained horse is standing here.
Exits: (east), (up).
Aha, you have found your victim!
!O CSW HP:Hurt Mana:Icy>k *man*
You barely pierce *Verien the Black Numenorean* (b)'s left foot and tickle it.
. . .
We fight some.
---
*. CSW HP:Hurt Mana:Icy>3
Dark Cave
A sturdy trained horse is standing here.
A grey wolf is here, thin from starvation.
A grey wolf is here, thin from starvation.
*Verien the Black Numenorean* (b) is standing here.
Exits: (up).
A starved grey wolf approaches *Verien the Black Numenorean* (b), trying to hit
her.
!O CSW HP:Hurt Mana:Icy>]Alas, you cannot go that way...
!O CSW HP:Hurt Mana:Icy>]
k *man*
3
You approach *Verien the Black Numenorean* (b), trying to pierce her.
*Verien the Black Numenorean* (b) panics, and attempts to flee.
*Verien the Black Numenorean* (b) leaves up.
!O CSW HP:Hurt Mana:Icy>clo exit]
You don't see any exit] here.
!O CSW HP:Hurt Mana:Icy>k *man*
They aren't here.
!O CSW HP:Hurt Mana:Icy>
*Verien the Black Numenorean* (b) has arrived from above.
!O CSW HP:Hurt Mana:Icy>
*Verien the Black Numenorean* (b) closes the sand.
You swiftly dodge a starved grey wolf's attempt to hit you.
!O CSW HP:Hurt Mana:Icy a starved grey wolf:Fine>*Verien the Black Numenorean* (b)
begins some strange incantations...
No way! You are fighting for your life!
You pierce a starved grey wolf's right hindfoot very hard and shatter it.
!O CSW HP:Hurt Mana:Icy a starved grey wolf:Hurt>f
You flee head over heels.
PANIC! You couldn't escape!
!O CSW HP:Hurt Mana:Icy a starved grey wolf:Hurt>
*Verien the Black Numenorean* (b) utters the word 'zabrahpdjatz'
*Verien the Black Numenorean* (b) makes the earth tremble and shiver.
A trained horse stops following *Verien the Black Numenorean* (b).
You fall, and hit yourself!
A starved grey wolf is mortally wounded and will die soon if not aided.
A starved grey wolf is incapacitated and will slowly die, if not aided.
*Verien the Black Numenorean* (b) slashes a trained horse's right hindleg and
shatters it.
!O CSW HP:Wounded Mana:Icy a starved grey wolf:Dying>
*Verien the Black Numenorean* (b) begins some strange incantations...
You pierce a starved grey wolf's body extremely hard and shatter it.
You receive your share of experience.
This is really a genocide...
You hear a starved grey wolf's death cry as it collapses.
A starved grey wolf is dead! R.I.P.
!O CSW HP:Wounded Mana:Icy>Alas, you cannot go that way...
!O CSW HP:Wounded Mana:Icy>3
*Verien the Black Numenorean* (b) utters the word 'zabrahpdjatz'
*Verien the Black Numenorean* (b) makes the earth tremble and shiver.
You hear a starved grey wolf's death cry as it collapses.
A starved grey wolf is dead! R.I.P.
You fall, and hit yourself!
You hear a trained horse's death cry as he collapses.
A trained horse is dead! R.I.P.
!O CSW HP:Bad Mana:Icy *Verien the Black Numenorean* (b):Awful>k *man*
You're already fighting!
!O CSW HP:Bad Mana:Icy *Verien the Black Numenorean* (b):Awful>
You flee head over heels.
PANIC! You couldn't escape!
You barely pierce *Verien the Black Numenorean* (b)'s left arm.
!O CSW HP:Bad Mana:Icy *Verien the Black Numenorean* (b):Awful>[
f*Verien the Black
Numenorean* (b) opens the sand.
open exit
You don't see any exit here.
You flee head over heels.
You flee up.
The Clearing
Exits: east, south, west, (down).
. . .
He should have died right there if I didnt flee. Tracked him to slime, but I am too slow with doors. He runs to Scarred and I am too slow again. Tracked him to gilded. Marok and Torkild are there, Torkild leaves soon. Verien has backup on his side too.
After a few attempts I manage to pick myself in with Verien, but orc picks it open from outside and lets Verien out. We skirmish some until Verien is bad, then massive backup begins to arrive
---
*. CRsW HP:Hurt Mana:Hot Move:Tired>
*a Man* has arrived from the east riding a pack horse.
*. CRsW HP:Hurt Mana:Hot Move:Tired>3
k *man*
*a Man* tries to keep you at bay, but fails.
You barely pierce *a Man*'s right foot and tickle it.
*. CRsW HP:Hurt Mana:Hot Move:Tired *a Man*:Fine>c
bash
*a Man* says: hi!
sm
;*an Orc* (b) has arrived from the north riding a hungry warg.
h*a Man* says: sweet rosie
---
You have good manners for an evil man.
---
i
Your bash at *a Man* sends him sprawling.
*. CRsW HP:Hurt Mana:Hot Move:Tired *a Man*:Fine>You smile happily.
*. CRsW HP:Hurt Mana:Hot Move:Tired *a Man*:Fine>No way! You are fighting for your life!
*. CRsW HP:Hurt Mana:Hot Move:Tired *a Man*:Fine>
You barely pierce *a Man*'s body and tickle it.
*. CRsW HP:Hurt Mana:Hot Move:Tired *a Man*:Fine>ca
cha moo aggr
Ok.
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>
You lightly pierce *a Man*'s right foot and tickle it.
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>
*an Orc* (b) pounds your left foot very hard.
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>lick ma
You barely pierce *a Man*'s left leg and tickle it.
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>n
Marok has arrived from the north riding a pony.
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>You lick him.
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>f
*a Man* seems to have recovered his senses.
Marok leaves south riding a pony.
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>
*a Man* begins some strange incantations...
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>You flee head over heels.
You flee east.
Plains
Exits: north, east, south, west.
*. CRsW HP:Hurt Mana:Cold Move:Tired>3
Ruin with a Roof
*a Man* is here, riding a pack horse.
*Deth the Orc* is here, riding a hungry warg.
Exits: north, east, south.
*. CRsW HP:Hurt Mana:Cold Move:Tired>k *man*
*a Man* tries to keep you at bay, but fails.
You barely pierce *a Man*'s right foot and tickle it.
*. CRsW HP:Hurt Mana:Cold Move:Tired *a Man*:Fine>c
bash
*Deth the Orc* smites your left hand extremely hard and shatters it.
f
Your bash at *a Man* sends him sprawling.
*. CRsW HP:Wounded Mana:Cold Move:Tired *a Man*:Fine>You flee head over heels.
You flee north.
. . .
They are 7 now (Orc, Bop, Seneca, Deth, Slit, Verien and man) and we are still 2. I am getting low too, not looking very good. I retreat, regen a bit and come back to check, but they are gone. I go to bree and afk to do some work (I am at the radio station atm). And then this crazy bn enters bree to kill me afk! :)
---
The Common Room
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A map of Bree lies here.
A large stone fireplace with a roaring fire warms the room.
A fine marble chessboard with ivory and ebony pieces is set here.
A dales-pony (ho) is standing here.
![ CSW>k
acts { A F K }
Ok.
![ CSW>stat
OB: 90%, DB: 64%, PB: 100%, Armour: 43%. Wimpy: 80. Mood: wimpy.
Needed: 1,632,653 xp, 0 tp. Gold: 468. Alert: normal.
Affected by:
- strength
- potion
![ CSW>
*Verien the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
![ CSW>
*Verien the Black Numenorean* leaves east.
A pack horse leaves east.
![ CSW>
*Verien the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
![ CSW>
*Verien the Black Numenorean* begins some strange incantations...
![ CSW>
A Bree guard has arrived from the east.
![ CSW>
*Verien the Black Numenorean* utters the word 'zabrahpdjatz'
*Verien the Black Numenorean* makes the earth tremble and shiver.
That really HURT!
You fall, and hit yourself!
A pack horse stops following *Verien the Black Numenorean*.
A Bree guard yells 'HELP! *a grim Woman* is in the Common Room'
![ CSW HP:Fine *Verien the Black Numenorean*:Fine>st
*Verien the Black Numenorean* begins some strange incantations...
A pack horse barely hits *Verien the Black Numenorean*'s right hand and tickles
it.
You lightly pierce *Verien the Black Numenorean*'s right leg and tickle it.
![ CSW HP:Fine *Verien the Black Numenorean*:Fine>cDo you not consider fighting as
standing?
![ CSW HP:Fine *Verien the Black Numenorean*:Fine>w
A Bree guard barely slashes *Verien the Black Numenorean*'s right arm and
tickles it.
![ CSW HP:Fine *Verien the Black Numenorean*:Fine>f
cha moo wimpy
Ok.
A Bree guard has arrived from the east.
![ CSW HP:Fine *Verien the Black Numenorean*:Fine>PANIC! You can't quit the fight!
![ CSW HP:Fine *Verien the Black Numenorean*:Fine>
A Bree guard has arrived from the east.
![ CSW HP:Fine *Verien the Black Numenorean*:Fine>
*Verien the Black Numenorean* utters the word 'zabrahpdjatz'
*Verien the Black Numenorean* makes the earth tremble and shiver.
You fall, and hit yourself!
Some debris falls on you from above.
You hear a dales-pony (ho)'s death cry as he collapses.
A dales-pony (ho) is dead! R.I.P.
You hear a pack horse's death cry as he collapses.
A pack horse is dead! R.I.P.
A Bree guard yells 'HELP! *a grim Woman* is in the Common Room'
A Bree guard yells 'HELP! *a grim Woman* is in the Common Room'
A Bree guard yells 'HELP! *a grim Woman* is in the Common Room'
You flee head over heels.
PANIC! You couldn't escape!
You lightly pierce *Verien the Black Numenorean*'s body and tickle it.
![ CSW HP:Hurt *Verien the Black Numenorean*:Fine>*Verien the Black Numenorean*
begins some strange incantations...
No way! You are fighting for your life!
A Bree guard yells from the east 'On my way!'
A Bree guard barely stabs *Verien the Black Numenorean*'s right leg and tickles
it.
![ CSW HP:Hurt *Verien the Black Numenorean*:Fine>
A Bree guard yells from the east 'I'll help you!'
![ CSW HP:Hurt *Verien the Black Numenorean*:Fine>f
You flee head over heels.
You flee east.
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skilfully mixing a drink.
Exits: south, west, up.
*[ CSW HP:Hurt>0You flee head over heels.
You flee south.
At the Sign of the Prancing Pony
There is an old street-lamp on the border of the street.
A large fountain, made from grey stone, pours water from its centre.
Janice the guide is here, eager to guide visitors.
Exits: north, east, south, west.
*# CSW HP:Hurt>Stables of the Prancing Pony Inn
A large torch lies here among the dust.
Bob the hobbit stable-lad is standing here, smiling happily.
A domesticated pony, beast of burden to many, stands here.
A domesticated pony, beast of burden to many, stands here.
Exits: west.
!# CSW HP:Hurt>Alas, you cannot go that way...
You hear a death cry from the west.
The earth trembles and shivers.
A Bree guard yells loudly from the west 'HELP! *a grim Woman* is in the Common
Room'
A Bree guard yells loudly from the west 'HELP! *a grim Woman* is in the Common
Room'
!# CSW HP:Hurt>
A Bree guard yells from the west 'I'll help you!'
Alas, you cannot go that way...
!# CSW HP:Hurt>
k *man*
They aren't here.
!# CSW HP:Hurt>At the Sign of the Prancing Pony
There is an old street-lamp on the border of the street.
A large fountain, made from grey stone, pours water from its centre.
Janice the guide is here, eager to guide visitors.
A guard of Bree stands here.
Exits: north, east, south, west.
*# CSW HP:Hurt>3
k *man*
They aren't here.
A Bree guard leaves north.
*# CSW HP:Hurt>
Jack Olby has arrived from the west.
*# CSW HP:Hurt>3
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skilfully mixing a drink.
A guard of Bree stands here.
*Verien the Black Numenorean* is standing here.
Exits: south, west, up.
A Bree guard has arrived from the west.
*[ CSW HP:Hurt>k *man*
*Verien the Black Numenorean* swiftly dodges a Bree guard's attempt to slash
her.
*[ CSW HP:Hurt>
Alas! You failed to reach her through the melee.
*[ CSW HP:Hurt>
*Verien the Black Numenorean* panics, and attempts to flee.
*Verien the Black Numenorean* leaves up.
3
*[ CSW HP:Hurt>
A man yells loudly from above 'A Black Numenorean is here in the Inn's Rooms!'
A Bree guard leaves west.
*[ CSW HP:Hurt>3
A Bree guard has arrived from the west.
3
*[ CSW HP:Hurt>3
k *man*
They aren't here.
Jack Olby has arrived from the south.
*[ CSW HP:Hurt>3
k *man*
They aren't here.
*[ CSW HP:Hurt>3
k *man*
They aren't here.
A Bree guard leaves up.
*[ CSW HP:Hurt>3
k *man*
They aren't here.
*[ CSW HP:Hurt>3
k *man*
They aren't here.
A Bree guard pauses to get his bearings.
*Verien the Black Numenorean* has arrived from above.
*[ CSW HP:Hurt>3
k *man*
You try to pierce *Verien the Black Numenorean*, but she parries successfully.
*[ CSW HP:Hurt *Verien the Black Numenorean*:Hurt>3
k *man*
You're already fighting!
*[ CSW HP:Hurt *Verien the Black Numenorean*:Hurt>3
k *man*
You're already fighting!
Jack Olby strongly crushes *Verien the Black Numenorean*'s right foot.
*[ CSW HP:Hurt *Verien the Black Numenorean*:Hurt>3k *man*
You're already fighting!
*Verien the Black Numenorean* panics, and attempts to flee.
*Verien the Black Numenorean* leaves south.
. . .
And he gets out thru s gate. I go afk again, but this crazy berserker won't leave me alone.
---
*Verien the Black Numenorean* yells faintly from the east 'fight me'
. . .
Ok, ask and you shall receive.
---
*# CSW HP:Fine Mana:Icy>
The Gatekeeper looks you over.
The Gatekeeper unlocks the gate.
The Gatekeeper opens the gate.
*# CSW HP:Fine Mana:Icy>South of Bree
Exits: (north), =south=.
*+ CSW HP:Fine Mana:Icy>Junction
Exits: =north=, =east=, =south=, =west=.
*+ CSW HP:Fine Mana:Icy>tr3
track *man*
You carefully examine the ground around you, looking for tracks...
*Verien the Black Numenorean* has arrived from the east riding a pack horse.
You see some faint tracks of *a Man* leading east, done less than 5 hours ago.
*+ CSW HP:Fine Mana:Icy>
*Verien the Black Numenorean* leaves north riding a pack horse.
*+ CSW HP:Fine Mana:Icy>sc
*Verien the Black Numenorean* has arrived from the north
riding a pack horse.
*+ CSW HP:Fine Mana:Icy>k *man*
*Verien the Black Numenorean* begins some strange incantations...
You pierce *Verien the Black Numenorean*'s left arm.
Your victim is shocked by your hit!
*+ CSW HP:Fine Mana:Icy *Verien the Black Numenorean*:Hurt>c
*Verien the Black Numenorean* begins some strange incantations...
*+ CSW HP:Fine Mana:Icy *Verien the Black Numenorean*:Hurt>bash
*Verien the Black Numenorean* panics, and attempts to flee.
Your victim has disappeared!
*Verien the Black Numenorean* leaves east riding a pack horse.
. . .
Me and hardened rangers get him to awful, he runs. Tracked him to 2-room closable n of lane
---
*. CSW Mana:Cold>Path
A green frog is here, hopping around.
Exits: [north], -east-, south.
You see some plain tracks of a pack horse leading north, done less than 1 hour
ago.
*. CSW Mana:Cold>[
open exit
Ok.
*. CSW Mana:Cold>Dining Room
*Verien the Black Numenorean* is resting here (shrouded).
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (south), west.
Aha, you have found your victim!
![ CSW Mana:Cold>3
k *man*
You pierce *Verien the Black Numenorean*'s right hand and shatter it.
![ CSW Mana:Cold *Verien the Black Numenorean*:Wounded>]\
A lithe orc strongly hits your left hand and tickles it.
![ CSW HP:Fine Mana:Cold *Verien the Black Numenorean*:Wounded>clo exit
Ok.
![ CSW HP:Fine Mana:Cold *Verien the Black Numenorean*:Wounded>]
clo exit
It's already closed!
*Verien the Black Numenorean* gives a lithe orc an order.
![ CSW HP:Fine Mana:Cold *Verien the Black Numenorean*:Wounded>]
*Verien the Black
Numenorean* gives a lithe orc an order.
clo exit
It's already closed!
You pierce *Verien the Black Numenorean*'s right hand hard and shatter it.
![ CSW HP:Fine Mana:Cold *Verien the Black Numenorean*:Bad>]
f
clo exit
It's already closed!
![ CSW HP:Fine Mana:Cold *Verien the Black Numenorean*:Bad>You flee head over
heels.
You flee west.
Kitchen
An old woman is here, stirring a large round pot.
Exits: [north], east.
![ CsW HP:Fine Mana:Cold>
*Verien the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
A lithe orc has arrived from the east.
![ CsW HP:Fine Mana:Cold>
*Verien the Black Numenorean* begins some strange incantations...
![ CsW HP:Fine Mana:Cold>3
k *man*
You pierce *Verien the Black Numenorean*'s right leg hard and shatter it.
Your victim is shocked by your hit!
![ CsW HP:Fine Mana:Cold *Verien the Black Numenorean*:Awful>
You swiftly dodge a lithe orc's attempt to hit you.
![ CsW HP:Fine Mana:Cold *Verien the Black Numenorean*:Awful>
*Verien the Black Numenorean* panics, and attempts to flee.
*Verien the Black Numenorean* leaves east.
. . .
He runs again, I track him for a long time, he swims a couple of times, I am totally out of moves and go in Fornost to rest. After a short while...
---
*Verien the Black Numenorean* yells from the south 'wimp'
---
Aaaargh!!! Charge!!!
---
An experienced Dunadan officer looks you over.
An experienced Dunadan officer unlocks the irongate.
An experienced Dunadan officer opens the irongate.
An experienced Dunadan officer looks you over.
An experienced Dunadan officer opens the portcullis.
!# CRsW>3Before the Gates of Fornost
A colourful butterfly is fluttering around here.
Exits: (north), east, =south=, west.
!+ CRsW>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a vague track of a mountain mule leading south done less than 1 hour ago
- a faint track of a lithe orc leading west done less than 1 hour ago
- a vague track of a pack horse leading west done less than 1 hour ago
- a vague, bloody track of a Hobbit leading north done less than 1 hour ago
- a vague, bloody track of a Hobbit coming from the south done less than 1
hour ago
A butterfly leaves east.
- a faint track of a Hobbit leading north done less than 6 hours ago
- a faint track of a Hobbit coming from the south done less than 6 hours ago
- a faint track of a young ranger leading south done less than 9 hours ago
. . .
To old fnost...
---
!+ CSW HP:Fine>Inside the Fallen Walls
A mountain mule (ho) is standing here.
Exits: south, (down).
You have found Dal!
!. CSW HP:Fine>group dal
Dal is now a group member.
!. CSW HP:Fine>whois dal
Dal of a Thousand Cuts is a level twenty-six Stoor Quickblade.
Is playing from [numerical address].
Fear the shadows...
---
A baby hobbit joins my side! Banzai! :)
---
!. CSW HP:Fine>
You feel your muscles regain some of their former energy.
!. CSW HP:Fine>ca
The sun rises above the city in the east.
*. CSW HP:Fine>*Verien the Black Numenorean* has arrived from below.
A pack horse has arrived from below.
A lithe orc has arrived from below.
cha moo aggr
Ok.
*. CSW HP:Fine>
Dal nods solemnly.
*. CSW HP:Fine>3
*Verien the Black Numenorean* gives a lithe orc an order.
k *man*
c
A lithe orc tries to hit you, but your parry is successful.
You pierce *Verien the Black Numenorean*'s body.
*. CSW HP:Fine a lithe orc:Fine>bash
Dal leaves his hiding place.
*Verien the Black Numenorean* panics, and attempts to flee.
*Verien the Black Numenorean* leaves down.
*Verien the Black Numenorean* has arrived from below.
A lithe orc hits your body and tickles it.
*Verien the Black Numenorean* gives a lithe orc an order.
Your bash at a lithe orc sends him sprawling.
*. CSW HP:Fine a lithe orc:Fine>p
close rubble
Ok.
Dal barely hits *Verien the Black Numenorean*'s right leg and tickles it.
*. CSW HP:Fine a lithe orc:Fine>f
*Verien the Black Numenorean* opens the rubble.
*. CSW HP:Fine a lithe orc:Fine>You flee head over heels.
You flee south.
Bend in the Path
Exits: north, =east=, =south=.
*+ CsW HP:Fine>3Inside the Fallen Walls
A mountain mule (ho) is standing here.
Dal the Stoor is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: south, (down).
*. CsW HP:Fine>
k *man*
They aren't here.
*. CsW HP:Fine>
*Verien the Black Numenorean* has arrived from below.
*. CsW HP:Fine>
Dal approaches *Verien the Black Numenorean*, trying to hit her.
*. CsW HP:Fine>3
k *man*
You pierce *Verien the Black Numenorean*'s left leg and shatter it.
*. CsW HP:Fine *Verien the Black Numenorean*:Bad Dal:Healthy>
*Verien the Black Numenorean* panics, and attempts to flee.
*Verien the Black Numenorean* leaves south.
*. CsW HP:Fine>3
*Verien the Black Numenorean* has arrived from the south.
*. CsW HP:Fine>
k *man*
You approach *Verien the Black Numenorean*, trying to pierce her.
*. CsW HP:Fine *Verien the Black Numenorean*:Bad>3
You feel stealthy again.
You pierce *Verien the Black Numenorean*'s body very hard and shatter it.
*. CSW HP:Fine *Verien the Black Numenorean*:Awful>
k *man*
You're already fighting!
*. CSW HP:Fine *Verien the Black Numenorean*:Awful>
*Verien the Black Numenorean* panics, and attempts to flee.
*. CSW HP:Fine *Verien the Black Numenorean*:Awful>3
3k *man*
You're already fighting!
. . .
*+ CsW HP:Fine Mana:Hot>3Inside the Fallen Walls
A mountain mule (ho) is standing here.
A lithe orc is here, fighting Dal.
Dal the Stoor is here, fighting *Verien the Black Numenorean*.
A sturdy pack horse is standing here.
*Verien the Black Numenorean* is here, fighting Dal.
Exits: south, (down).
*Verien the Black Numenorean* panics, but can't stop fighting to flee.
*. CsW HP:Fine Mana:Hot>
k *man*
You strongly pierce *Verien the Black Numenorean*'s right arm and shatter it.
*. CsW HP:Fine Mana:Hot *Verien the Black Numenorean*:Bad Dal:Fine>
You feel stealthy again.
*. CSW HP:Fine Mana:Hot *Verien the Black Numenorean*:Bad Dal:Fine>
*Verien the Black Numenorean* panics, and attempts to flee.
*Verien the Black Numenorean* leaves down.
*. CSW HP:Fine Mana:Hot>
Dal panics, and attempts to flee.
Dal leaves down.
*. CSW HP:Fine Mana:Hot>3
3k *man*
They aren't here.
*. CSW HP:Fine Mana:Hot>
k *man*
They aren't here.
*Verien the Black Numenorean* has arrived from below.
*. CSW HP:Fine Mana:Hot>
*Verien the Black Numenorean* leaves down.
A pack horse leaves down.
A lithe orc leaves down.
*. CSW HP:Fine Mana:Hot>3
k *man*
They aren't here.
The rubble closes quietly.
*. CSW HP:Fine Mana:Hot>3
3k *man*
They aren't here.
*. CSW HP:Fine Mana:Hot>
k *man*
They aren't here.
*. CSW HP:Fine Mana:Hot>Bend in the Path
Exits: north, =east=, =south=.
*+ CSW HP:Fine Mana:Hot>o
Inside the Fallen Walls
A mountain mule (ho) is standing here.
Exits: south.
*. CSW HP:Fine Mana:Hot>open rubble
Ok.
*. CSW HP:Fine Mana:Hot>
The rubble closes quietly.
*. CSW HP:Fine Mana:Hot>3
k *man*
They aren't here.
*. CSW HP:Fine Mana:Burning>o
open rubble
Ok.
The rubble closes quietly.
*. CSW HP:Fine Mana:Burning>o
o
open rubble
Ok.
The rubble closes quietly.
*. CSW HP:Fine Mana:Burning>o
open rubble
Ok.
The rubble closes quietly.
*. CSW HP:Fine Mana:Burning>o
open rubble
Ok.
The rubble closes quietly.
*. CSW HP:Fine Mana:Burning>o
open rubble
Ok.
*. CSW HP:Fine Mana:Burning>o
The rubble closes quietly.
open rubble
Ok.
*. CSW HP:Fine Mana:Burning>o
The rubble closes quietly.
open rubble
Ok.
*. CSW HP:Fine Mana:Burning>o
open rubble
It's already open!
*. CSW HP:Fine Mana:Burning>o
open rubble
It's already open!
*. CSW HP:Fine Mana:Burning>o
open rubble
It's already open!
---
My little companion is dead. I realize that a new show starts in 3 minutes and I still haven't downloaded it. I walk a few rooms to take care of it. Bn comes for me. I run to town for a few secs.
---
*+ CsW>Gate in the Palisade
An experienced Dunadan officer is standing here, keeping things under control.
A Dunadan gateguard is standing here.
A Dunadan gateguard is standing here.
Exits: north, east, south, (west).
You feel a hidden presence.
*# CsW>
An experienced Dunadan officer closes the gate.
An experienced Dunadan officer locks the gate.
*# CsW>cw
You feel stealthy again.
*# CSW>
cha moo wimpy
Ok.
*# CSW>
Dal leaves his hiding place.
Dal sits down and rests.
*# CSW>exa dal
You see nothing special about him.
Dal is a young male Hobbit.
Dal of a Thousand Cuts looks pretty hurt.
You attempt to peek at the inventory:
You don't see anything.
. . .
I finish my work and prepare for the final fight!
---
The Empty Basement
The corpse of *a Hobbit* is lying here.
A sturdy pack horse is standing here.
You stop scouting.
*. CSW Mana:Cold>drThe Empty Basement
The corpse of *a Hobbit* is lying here.
A sturdy pack horse is standing here.
Exits: (up).
![ CSW Mana:Codrag corpse
You grasp the corpse and start dragging it.
![ CSW Mana:Cold>Inside the Fallen Walls
A mountain mule (ho) is standing here.
Exits: south, (down).
*. CSW Mana:Cold>
You struggle to pull the corpse with you.
*. CSW Mana:Cold>exa corpse
In the corpse (here):
Nothing.
*. CSW Mana:Cold>drag
You stop dragging the corpse.
*. CSW Mana:Cold>sc
cw
342/342 hits, 12/70 mana, and 121/132 moves.
*. CSW Mana:Cold>cha moo wimpy
Ok.
*. CSW Mana:Cold>le
*Verien the Black Numenorean* has arrived from the south riding a pack horse.
A lithe orc has arrived from the south.
*. CSW Mana:Cold>ad
*Verien the Black Numenorean* dismounts from a pack horse, and stops riding
him.
A pack horse now follows *Verien the Black Numenorean*.
*. CSW Mana:Cold>A mountain mule (ho) starts following you.
*. CSW Mana:Cold>Bend in the Path
Exits: north, =east=, =south=.
A mountain mule (ho) has arrived from the north.
*+ CSW Mana:Cold>Ruined King's Road
Exits: =north=, =east=, =west=.
A mountain mule (ho) has arrived from the west.
*+ CSW Mana:Cold>ride
A mountain mule (ho) stops following you.
You pick up a mountain mule (ho)'s reins and start riding him.
*+ CRsW Mana:Cold>ca
cha moo aggr
Ok.
*+ CRsW Mana:Cold>3
k *man*
They aren't here.
*+ CRsW Mana:Cold>3
Bend in the Path
Exits: north, =east=, =south=.
*+ CRsW Mana:Cold>k *man*
They aren't here.
*+ CRsW Mana:Cold>
*Verien the Black Numenorean* has arrived from the north.
A pack horse has arrived from the north.
A lithe orc has arrived from the north.
*+ CRsW Mana:Cold>r
*Verien the Black Numenorean* tries to pierce you, but your parry is
successful.
You pierce *Verien the Black Numenorean*'s right arm.
*+ CRsW Mana:Cold *Verien the Black Numenorean*:Wounded>
Rest while fighting? Are
you MAD?
*+ CRsW Mana:Cold *Verien the Black Numenorean*:Wounded>
*Verien the Black Numenorean* gives a lithe orc an order.
A lithe orc joins *Verien the Black Numenorean*'s fight.
A lithe orc hits your head hard and tickles it.
*+ CRsW HP:Fine Mana:Cold *Verien the Black Numenorean*:Wounded>
*Verien the Black Numenorean* gives a lithe orc an order.
*+ CRsW HP:Fine Mana:Cold *Verien the Black Numenorean*:Wounded>f
You flee head over
heels.
You flee south.
Sloping Path to the Old Castle
A fierce boar is here, making grunting noises.
Exits: =north=, east, =south=, west.
. . .
Lots of spam of me trying to hit bn and him trying to get lithe to hit/bash me. Finally he starts to track which gives me a few precious moments to put a finishing touch to it.
---
*Verien the Black Numenorean* has arrived from the south riding a pack horse.
A lithe orc has arrived from the south.
*+ CRsW HP:Hurt Mana:Icy>3
*Verien the Black Numenorean* gives a lithe orc an order.
A lithe orc hits your left foot very hard.
k *man*
You're already fighting!
*+ CRsW HP:Hurt Mana:Icy a lithe orc:Hurt>3
k *man*
You're already fighting!
*Verien the Black Numenorean* gives a lithe orc an order.
*+ CRsW HP:Hurt Mana:Icy a lithe orc:Hurt>fk *man*
You're already fighting!
*Verien the Black Numenorean* begins some strange incantations...
*+ CRsW HP:Hurt Mana:Icy a lithe orc:Hurt>
You pierce a lithe orc's left leg very hard.
*+ CRsW HP:Hurt Mana:Icy a lithe orc:Hurt>You flee head over heels.
You flee south.
Ruined King's Road
Exits: =north=, =south=.
*+ CRsW HP:Hurt Mana:Icy>Ruined King's Road
A boar cub is playing here, and exploring the wide world.
*Verien the Black Numenorean* is here, riding a pack horse.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: north, =east=, =south=, west.
*+ CRsW HP:Hurt Mana:Icy>
*Verien the Black Numenorean* leaves south riding a pack horse.
A lithe orc leaves south.
*+ CRsW HP:Hurt Mana:Icy>Ruined King's Road
Exits: north, =east=, =south=, =west=.
*+ CRsW HP:Hurt Mana:Icy>A Decaying Road
A boar cub is playing here, and exploring the wide world.
Exits: north, east, south, west.
*. CRsW HP:Hurt Mana:Icy>3
k *man*
They aren't here.
*. CRsW HP:Hurt Mana:Icy>3
k *man*
They aren't here.
*. CRsW HP:Hurt Mana:Icy>3
k *man*
They aren't here.
*. CRsW HP:Hurt Mana:Icy>3Ruined King's Road
Exits: north, =east=, =south=, =west=.
*+ CRsW HP:Hurt Mana:Icy>
k *man*
They aren't here.
*+ CRsW HP:Hurt Mana:Icy>3
You feel stealthy again.
*+ CRsW HP:Hurt Mana:Icy>
Ruined King's Road
A boar cub is playing here, and exploring the wide world.
*Verien the Black Numenorean* is here searching for tracks, riding a pack
horse.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: north, =east=, =south=, west.
*+ CRsW HP:Hurt Mana:Icy>k *man*
You pierce *Verien the Black Numenorean*'s body and shatter it.
*+ CRsW HP:Hurt Mana:Icy *Verien the Black Numenorean*:Awful>
You swiftly dodge a lithe orc's attempt to hit you.
*+ CRsW HP:Hurt Mana:Icy *Verien the Black Numenorean*:Awful>
*Verien the Black Numenorean* gives a lithe orc an order.
*Verien the Black Numenorean* barely pierces your head and tickles it.
*+ CRsW HP:Hurt Mana:Icy *Verien the Black Numenorean*:Awful>
*Verien the Black Numenorean* gives a lithe orc an order.
You pierce *Verien the Black Numenorean*'s left foot and shatter it.
*Verien the Black Numenorean* dismounts from a pack horse, and stops riding
him.
*Verien the Black Numenorean* is incapacitated and will slowly die, if not
aided.
---
Finally. This hyperactive creature comes to rest.
---
*+ CRsW HP:Hurt Mana:Icy *Verien the Black Numenorean*:Dying>
You pierce *Verien the Black Numenorean*'s left hand extremely hard and shatter
it.
Your victim is shocked by your hit!
You feel more experienced.
Yes! You're beginning to get the idea.
You gained some renown in this battle!
You hear *Verien the Black Numenorean*'s death cry as she collapses.
*Verien the Black Numenorean* has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *Verien the Black Numenorean*.
In the corpse (here):
a pile of coins
a leather pouch
a sable pouch
a stone
a water skin
a lantern
a dark coloured flask
a plain leather belt
a shortsword (neglected)
a keyring with a set of lock picks
a sling
a forest green cloak (satisfactory)
a black metal shield (satisfactory)
a hunting horn
a red ruby
an iron ring
a ring
o# CSW HP:Hurt Mana:Cold>tro #
*** TROPHY *** (Kills, Knowledge,
Name)
| 2, 1%, #Verien | 1, 1%, #Dondrumpf |
| 1, 0%, #Asmodean | 1, 1%, #Zud |
| 1, 1%, #Caruso | 1, 1%, #Zimarhil |
| 1, 0%, #Ilmaline | 1, 1%, #Shar |
| 2, 2%, #Livia | 1, 1%, #Olme |
| 1, 0%, #Torvi | 1, 1%, #Inia |
| 2, 0%, #Beefcake | 1, 0%, #Internet |
| 1, 0%, #Cromdreath | 1, 0%, #Jinjer |
| 1, 1%, #Salinar | 1, 0%, #Jaron |
| 1, 1%, #Seneca | 1, 0%, #Mhinga |
| 1, 0%, #Dedlee | 1, 1%, #Dayzee |
| 1, 0%, #Cyndane | 1, 1%, #Troth |
| 1, 0%, #Josi | 1, 1%, #Smiles |
| 1, 0%, #Sniffer | 1, 0%, #Natty |
| 1, 0%, #Zant | 1, 0%, #Hirudo |
| 1, 0%, #Zinister | 1, 1%, #Mohegan |
| 1, 1%, #Viccie | 1, 1%, #Shog |
| 1, 0%, #Sarkazein | 2, 1%, #Glasya |
| 1, 0%, #Gorkamon | 1, 0%, #Aganakhor |
| 1, 1%, #Anessa | 1, 0%, #Kobe |
| 1, 0%, #Norm | 1, 0%, #Magua |
| 1, 0%, #Boddah | 1, 0%, #Epipsila |
| 1, 1%, #Artano | 1, 1%, #Bragollach |
| 1, 0%, #Bloodstain | 1, 0%, #Slackjaw |
| 1, 0%, #Corsair | 1, 0%, #Barq |
| 1, 1%, #Sleepy | 1, 0%, #Block |
| 6, 2%, #Mhoghedin | 1, 0%, #Xirt |
| 1, 0%, #Caeser | 1, 0%, #Adverse |
| 1, 1%, #Phobius | 2, 2%, #Nearly |
| 1, 0%, #Hoo | 1, 0%, #Squishy |
| 3, 0%, #Roimar | 1, 0%, #Soother |
| 1, 0%, #Wendol | 1, 1%, #Gurthgul |
| 1, 1%, #Zakal | 1, 1%, #Sarthe |
| 1, 0%, #Tulmor | 1, 0%, #Snarp |
| 1, 0%, #Eek | 2, 1%, #Ghob |
| 1, 0%, #Blunders | 1, 0%, #Hoax |
| 2, 0%, #Snapple | 2, 0%, #Nazzul |
| 1, 0%, #Morgae | |
Total matching kills: 90 (75 distinct)
*# CSW>view warl
*** Warlords Hall of Fame ***
Armies of the West
1 Marok the Dwarven Warden
2 Ornil the Noldorin Hunter
3 Rosie the Harfoot Heroine <--- !!!
4 Torkild the Dunadan Hero
5 Jaagern the Noldorin Ranger
6 Raudo the Noldorin Hero
7 Bhugbor the Dwarven Champion
8 Laxertu the Dunadan Fighter
9 Ishmal the Half-Elven Hero
10 Walo the Dwarven Hero
Forces of the Dark Lord
1 Sert the Orkish Battlemaster
2 Deth the Orkish Mountaineer
3 Cyndane the Black Numenorean Wanderer
4 Andromeda the Black Numenorean Wanderer
5 Forek the Orkish Champion
6 Grriknak the Orkish Battlemaster
7 Knack the Orkish Battlemaster
8 Elizalde the Black Numenorean Mountaineer
9 Sumba the Black Numenorean Envoy
10 Meepo the Orkish Assassin
*# CSW>inf
You are a female Harfoot.
You are 57 years, 1 month, and 24 days old.
You have played 2 months, 2 days, and 22 hours (real time). Session: 1 hr.
This ranks you as Rosie the Princess of the Shire (level 82).
You are two feet tall and weigh two stone and five pounds.
Perception: vision 70, hearing 26, smell 2. Alertness: normal.
You must have been sent to Arda to free it from the sorrows that weigh upon it.
You are welcome in the Anduin Vale, Bree, Fornost, the Grey Havens, Lorien,
Rivendell, and the Shire.
Your equipment weighs eighty-four pounds. Heavy, but we will manage...
Your base abilities are: Str:17(15) Int:10 Wis:9 Dex:19 Con:16 Wil:13 Per:17.
Offensive Bonus: 90%, Dodging Bonus: 64%, Parrying Bonus: 100%.
Your armour provides an average protection of 43%.
You have 342/342 hit, 70/70 mana, and 132/132 movement points.
Your mood is wimpy. You will flee if your hit points go below 80.
You have scored 104,480,020 experience points and you have 556,418 travel
points.
Your supremacy in battle is beyond question (23 wp).
You need 1,519,980 exp. points and 0 travel points to reach the next level.
You have 368 gold coins, 18 silver pennies, and 6 copper pennies.
You are speaking Westron.
You are trying to sneak.
You will swim if necessary.
You will try to climb even under unsafe conditions.
You are subjected to the following temporary effects:
- strength
- potion
*# CSW>
. . .
A little later:
---
Risneth tells you 'what a wimp'
tell risneth i entered almost everything, come on
Ok.
Risneth tells you 'i was buttnaked just wanted a fight lol u never entered with lithe'
tell risneth last time i left only because i had to afk some
Ok.
tell risneth well i tried my best
Ok.
Risneth tells you 'np'
Risneth tells you 'i honestly dont care at all im just suiciding'
Risneth tells you 'depression sucks tho'
tell risneth i figured that
Ok.
tell risneth was a very careless charge from you on bad hps
Ok.
Risneth tells you 'just bored'
===
So Verien was suiciding all that time, or so he claims. But still a few exciting fights and well-earned 6 wps. And Rosie is #3 on warlords list.
☼ На днях я неожиданно для себя открыл аккаунт в инстаграме. Как говорится, ничего не предвещало. Довольно долго я даже не понимал, для чего этот инстаграм вообще нужен. И вот вдруг сам постю туда фотки и видосы. Наверное, надо меньше анализировать и больше делать то, что делается, плывя по волне вечного течения :)
☼ После долгого перерыва я наконец возобновил оцифровку бумажных архивов. На это меня сподвигло участие в недавнем концерте "Гитара по кругу", который традиционно проводится "Переплётом" и "Бандерлогами" в Зуме по понедельникам. Там уже сформировался более-менее постоянный состав участников, каждый из которых по-своему интересен. Меня радует, что я там тоже желанный гость. Каждый раз, когда я участвую в "Гитаре по кругу", я стараюсь играть то, что не было сыграно на моём карантинном сольном концерте 22 апреля, который продолжался 4 часа 40 минут. Пока мне это удаётся. В прошедший понедельник я вспомнил древнюю песню 1998 года "Поблюй над унитазом", но, как оказалось, лишь 2 куплета из 3-х. Оригинальный текст этой песни (и многое другое) был найден мною в бумажных архивах во время оцифровки. В ближайшее время постараюсь записать её на видео в полной версии.
А ещё сегодня есть MUME-новости!
Сегодня вечером, отрабатывая вечернюю смену на радио, я решил поиграть в MUME. Едва залогинившись, я услышал, что в замке духов обьявился жирный и дерзкий bn! Началась длительная охота, которая закончилась победой. Получил 6 wps и с 23 wps поднялся на 3-е место в таблице варлордов :)
Лог длинный, хотя я как мог сократил его.
A maniac is on the loose!
I log on and instantly hear narrates about bn in spirit castle. I spam there, leave my pony nearby and go for a stab. But looks like he is prepared.
---
*+ CSW Move:Tired>Light Forest
Exits: east, west.
You see some clear tracks of a trained horse leading west, done less than 1
hour ago.
*f CSW Move:Tired>Light Forest
*Verien the Black Numenorean* is here searching for something, riding a trained
horse (shrouded).
Exits: (north), east.
Aha, you have found your victim!
*f CSW Move:Tired>
*Verien the Black Numenorean* passes dangerously close to your hiding place.
*f CSW Move:Tired>b
backstab *man*
You begin to move silently to the back of your victim...
*Verien the Black Numenorean* begins some strange incantations...
3*f CSW Move:Tired>
k *man*
Your attempt to pierce *Verien the Black Numenorean* fails.
*f CSW Move:Tired *Verien the Black Numenorean*:Healthy>v
bash *man*
*Verien the Black Numenorean* utters the word 'yufzbarr'
*Verien the Black Numenorean*'s fireball completely envelops you, causing
infernal pain.
*Verien the Black Numenorean* begins some strange incantations...
Your bash at *Verien the Black Numenorean* sends her sprawling.
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean*:Fine>
Celegorn narrates 'lust for hunting lowbies...'
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean*:Fine>la
You barely pierce *Verien the Black Numenorean*'s right foot and tickle it.
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean*:Fine>
lab b
Ok.
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean* (b):Fine>ca
cha moo aggr
Ok.
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean* (b):Fine>
You barely pierce *Verien the Black Numenorean* (b)'s head and tickle it.
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean* (b):Fine>c
bash
Bash someone already bashed? Aren't we funny?
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean* (b):Fine>c
cbash
Bash someone already bashed? Aren't we funny?
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean* (b):Fine>
bash
Bash someone already bashed? Aren't we funny?
*Verien the Black Numenorean* (b) seems to have recovered her senses.
*f CSW HP:Fine Move:Tired *Verien the Black Numenorean* (b):Fine>c
c
bash
*Verien the Black Numenorean* (b) begins some strange incantations...
As *Verien the Black Numenorean* (b) avoids your bash, you topple over and lose
your balance.
*Verien the Black Numenorean* (b) utters the word 'yufzbarr'
*Verien the Black Numenorean* (b)'s fireball completely envelops you, causing
infernal pain.
That really HURT!
*f CSW HP:Hurt Move:Tired *Verien the Black Numenorean* (b):Fine>bash
*Verien the Black Numenorean* (b) begins some strange incantations...
As *Verien the Black Numenorean* (b) avoids your bash, you topple over and lose
your balance.
*f CSW HP:Hurt Move:Tired *Verien the Black Numenorean* (b):Fine>
*Verien the Black Numenorean* (b) utters the word 'yufzbarr'
*Verien the Black Numenorean* (b)'s fireball completely envelops you, causing
infernal pain.
As the ice that held your ring together melts down, the ancient metal band
falls asunder, shattered to minute pieces.
*f CSW HP:Hurt Move:Tired *Verien the Black Numenorean* (b):Fine>f
*Verien the Black
Numenorean* (b) begins some strange incantations...
You flee head over heels.
You flee east.
Light Forest
Exits: east, west.
. . .
I tickle him to wounded...
---
*f CSW HP:Hurt Mana:Burning Move:Slow *Verien the Black Numenorean* (b):Hurt>c
*Verien the Black Numenorean* (b) begins some strange incantations...
bash
Your bash at *Verien the Black Numenorean* (b) sends her sprawling.
*f CSW HP:Hurt Mana:Burning Move:Slow *Verien the Black Numenorean* (b):Hurt>wb
x
draw bow
You remove a black runed dagger.
You swiftly draw an embellished longbow.
*f CSW HP:Hurt Mana:Burning Move:Slow *Verien the Black Numenorean* (b):Hurt>shoot *man*
x
x
You strongly shoot *Verien the Black Numenorean* (b)'s right leg.
*f CSW HP:Hurt Mana:Burning Move:Slow *Verien the Black Numenorean* (b):Hurt>shoot
*man*
You aim for a gap in *Verien the Black Numenorean* (b)'s armour!
You shoot *Verien the Black Numenorean* (b)'s right foot very hard and shatter
it.
*f CSW HP:Hurt Mana:Burning Move:Slow *Verien the Black Numenorean* (b):Wounded>sho
ot *man*
*Verien the Black Numenorean* (b) panics, and attempts to flee.
*Verien the Black Numenorean* (b) seems to have recovered her senses.
Your victim has disappeared!
*Verien the Black Numenorean* (b) leaves east riding a trained horse.
*f CSW HP:Hurt Mana:Burning Move:Slow>wd
cwie pweapon
You stop using an embellished longbow.
You masterfully wield a black runed dagger, ready to defend yourself.
. . .
I track him to sand...
---
*. CSW HP:Hurt Mana:Burning Move:Tired>The Plains
Exits: north, east, west.
You see some clear tracks of a trained horse leading east, done less than 1
hour ago.
*. CSW HP:Hurt Mana:Icy>open sand
Ok.
*. CSW HP:Hurt Mana:Icy>3
Dark Cave
*Verien the Black Numenorean* (b) is resting here (shrouded).
A sturdy trained horse is standing here.
Exits: (east), (up).
Aha, you have found your victim!
!O CSW HP:Hurt Mana:Icy>k *man*
You barely pierce *Verien the Black Numenorean* (b)'s left foot and tickle it.
. . .
We fight some.
---
*. CSW HP:Hurt Mana:Icy>3
Dark Cave
A sturdy trained horse is standing here.
A grey wolf is here, thin from starvation.
A grey wolf is here, thin from starvation.
*Verien the Black Numenorean* (b) is standing here.
Exits: (up).
A starved grey wolf approaches *Verien the Black Numenorean* (b), trying to hit
her.
!O CSW HP:Hurt Mana:Icy>]Alas, you cannot go that way...
!O CSW HP:Hurt Mana:Icy>]
k *man*
3
You approach *Verien the Black Numenorean* (b), trying to pierce her.
*Verien the Black Numenorean* (b) panics, and attempts to flee.
*Verien the Black Numenorean* (b) leaves up.
!O CSW HP:Hurt Mana:Icy>clo exit]
You don't see any exit] here.
!O CSW HP:Hurt Mana:Icy>k *man*
They aren't here.
!O CSW HP:Hurt Mana:Icy>
*Verien the Black Numenorean* (b) has arrived from above.
!O CSW HP:Hurt Mana:Icy>
*Verien the Black Numenorean* (b) closes the sand.
You swiftly dodge a starved grey wolf's attempt to hit you.
!O CSW HP:Hurt Mana:Icy a starved grey wolf:Fine>*Verien the Black Numenorean* (b)
begins some strange incantations...
No way! You are fighting for your life!
You pierce a starved grey wolf's right hindfoot very hard and shatter it.
!O CSW HP:Hurt Mana:Icy a starved grey wolf:Hurt>f
You flee head over heels.
PANIC! You couldn't escape!
!O CSW HP:Hurt Mana:Icy a starved grey wolf:Hurt>
*Verien the Black Numenorean* (b) utters the word 'zabrahpdjatz'
*Verien the Black Numenorean* (b) makes the earth tremble and shiver.
A trained horse stops following *Verien the Black Numenorean* (b).
You fall, and hit yourself!
A starved grey wolf is mortally wounded and will die soon if not aided.
A starved grey wolf is incapacitated and will slowly die, if not aided.
*Verien the Black Numenorean* (b) slashes a trained horse's right hindleg and
shatters it.
!O CSW HP:Wounded Mana:Icy a starved grey wolf:Dying>
*Verien the Black Numenorean* (b) begins some strange incantations...
You pierce a starved grey wolf's body extremely hard and shatter it.
You receive your share of experience.
This is really a genocide...
You hear a starved grey wolf's death cry as it collapses.
A starved grey wolf is dead! R.I.P.
!O CSW HP:Wounded Mana:Icy>Alas, you cannot go that way...
!O CSW HP:Wounded Mana:Icy>3
*Verien the Black Numenorean* (b) utters the word 'zabrahpdjatz'
*Verien the Black Numenorean* (b) makes the earth tremble and shiver.
You hear a starved grey wolf's death cry as it collapses.
A starved grey wolf is dead! R.I.P.
You fall, and hit yourself!
You hear a trained horse's death cry as he collapses.
A trained horse is dead! R.I.P.
!O CSW HP:Bad Mana:Icy *Verien the Black Numenorean* (b):Awful>k *man*
You're already fighting!
!O CSW HP:Bad Mana:Icy *Verien the Black Numenorean* (b):Awful>
You flee head over heels.
PANIC! You couldn't escape!
You barely pierce *Verien the Black Numenorean* (b)'s left arm.
!O CSW HP:Bad Mana:Icy *Verien the Black Numenorean* (b):Awful>[
f*Verien the Black
Numenorean* (b) opens the sand.
open exit
You don't see any exit here.
You flee head over heels.
You flee up.
The Clearing
Exits: east, south, west, (down).
. . .
He should have died right there if I didnt flee. Tracked him to slime, but I am too slow with doors. He runs to Scarred and I am too slow again. Tracked him to gilded. Marok and Torkild are there, Torkild leaves soon. Verien has backup on his side too.
After a few attempts I manage to pick myself in with Verien, but orc picks it open from outside and lets Verien out. We skirmish some until Verien is bad, then massive backup begins to arrive
---
*. CRsW HP:Hurt Mana:Hot Move:Tired>
*a Man* has arrived from the east riding a pack horse.
*. CRsW HP:Hurt Mana:Hot Move:Tired>3
k *man*
*a Man* tries to keep you at bay, but fails.
You barely pierce *a Man*'s right foot and tickle it.
*. CRsW HP:Hurt Mana:Hot Move:Tired *a Man*:Fine>c
bash
*a Man* says: hi!
sm
;*an Orc* (b) has arrived from the north riding a hungry warg.
h*a Man* says: sweet rosie
---
You have good manners for an evil man.
---
i
Your bash at *a Man* sends him sprawling.
*. CRsW HP:Hurt Mana:Hot Move:Tired *a Man*:Fine>You smile happily.
*. CRsW HP:Hurt Mana:Hot Move:Tired *a Man*:Fine>No way! You are fighting for your life!
*. CRsW HP:Hurt Mana:Hot Move:Tired *a Man*:Fine>
You barely pierce *a Man*'s body and tickle it.
*. CRsW HP:Hurt Mana:Hot Move:Tired *a Man*:Fine>ca
cha moo aggr
Ok.
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>
You lightly pierce *a Man*'s right foot and tickle it.
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>
*an Orc* (b) pounds your left foot very hard.
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>lick ma
You barely pierce *a Man*'s left leg and tickle it.
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>n
Marok has arrived from the north riding a pony.
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>You lick him.
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>f
*a Man* seems to have recovered his senses.
Marok leaves south riding a pony.
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>
*a Man* begins some strange incantations...
*. CRsW HP:Hurt Mana:Hot *a Man*:Fine>You flee head over heels.
You flee east.
Plains
Exits: north, east, south, west.
*. CRsW HP:Hurt Mana:Cold Move:Tired>3
Ruin with a Roof
*a Man* is here, riding a pack horse.
*Deth the Orc* is here, riding a hungry warg.
Exits: north, east, south.
*. CRsW HP:Hurt Mana:Cold Move:Tired>k *man*
*a Man* tries to keep you at bay, but fails.
You barely pierce *a Man*'s right foot and tickle it.
*. CRsW HP:Hurt Mana:Cold Move:Tired *a Man*:Fine>c
bash
*Deth the Orc* smites your left hand extremely hard and shatters it.
f
Your bash at *a Man* sends him sprawling.
*. CRsW HP:Wounded Mana:Cold Move:Tired *a Man*:Fine>You flee head over heels.
You flee north.
. . .
They are 7 now (Orc, Bop, Seneca, Deth, Slit, Verien and man) and we are still 2. I am getting low too, not looking very good. I retreat, regen a bit and come back to check, but they are gone. I go to bree and afk to do some work (I am at the radio station atm). And then this crazy bn enters bree to kill me afk! :)
---
The Common Room
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A map of Bree lies here.
A large stone fireplace with a roaring fire warms the room.
A fine marble chessboard with ivory and ebony pieces is set here.
A dales-pony (ho) is standing here.
![ CSW>k
acts { A F K }
Ok.
![ CSW>stat
OB: 90%, DB: 64%, PB: 100%, Armour: 43%. Wimpy: 80. Mood: wimpy.
Needed: 1,632,653 xp, 0 tp. Gold: 468. Alert: normal.
Affected by:
- strength
- potion
![ CSW>
*Verien the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
![ CSW>
*Verien the Black Numenorean* leaves east.
A pack horse leaves east.
![ CSW>
*Verien the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
![ CSW>
*Verien the Black Numenorean* begins some strange incantations...
![ CSW>
A Bree guard has arrived from the east.
![ CSW>
*Verien the Black Numenorean* utters the word 'zabrahpdjatz'
*Verien the Black Numenorean* makes the earth tremble and shiver.
That really HURT!
You fall, and hit yourself!
A pack horse stops following *Verien the Black Numenorean*.
A Bree guard yells 'HELP! *a grim Woman* is in the Common Room'
![ CSW HP:Fine *Verien the Black Numenorean*:Fine>st
*Verien the Black Numenorean* begins some strange incantations...
A pack horse barely hits *Verien the Black Numenorean*'s right hand and tickles
it.
You lightly pierce *Verien the Black Numenorean*'s right leg and tickle it.
![ CSW HP:Fine *Verien the Black Numenorean*:Fine>cDo you not consider fighting as
standing?
![ CSW HP:Fine *Verien the Black Numenorean*:Fine>w
A Bree guard barely slashes *Verien the Black Numenorean*'s right arm and
tickles it.
![ CSW HP:Fine *Verien the Black Numenorean*:Fine>f
cha moo wimpy
Ok.
A Bree guard has arrived from the east.
![ CSW HP:Fine *Verien the Black Numenorean*:Fine>PANIC! You can't quit the fight!
![ CSW HP:Fine *Verien the Black Numenorean*:Fine>
A Bree guard has arrived from the east.
![ CSW HP:Fine *Verien the Black Numenorean*:Fine>
*Verien the Black Numenorean* utters the word 'zabrahpdjatz'
*Verien the Black Numenorean* makes the earth tremble and shiver.
You fall, and hit yourself!
Some debris falls on you from above.
You hear a dales-pony (ho)'s death cry as he collapses.
A dales-pony (ho) is dead! R.I.P.
You hear a pack horse's death cry as he collapses.
A pack horse is dead! R.I.P.
A Bree guard yells 'HELP! *a grim Woman* is in the Common Room'
A Bree guard yells 'HELP! *a grim Woman* is in the Common Room'
A Bree guard yells 'HELP! *a grim Woman* is in the Common Room'
You flee head over heels.
PANIC! You couldn't escape!
You lightly pierce *Verien the Black Numenorean*'s body and tickle it.
![ CSW HP:Hurt *Verien the Black Numenorean*:Fine>*Verien the Black Numenorean*
begins some strange incantations...
No way! You are fighting for your life!
A Bree guard yells from the east 'On my way!'
A Bree guard barely stabs *Verien the Black Numenorean*'s right leg and tickles
it.
![ CSW HP:Hurt *Verien the Black Numenorean*:Fine>
A Bree guard yells from the east 'I'll help you!'
![ CSW HP:Hurt *Verien the Black Numenorean*:Fine>f
You flee head over heels.
You flee east.
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skilfully mixing a drink.
Exits: south, west, up.
*[ CSW HP:Hurt>0You flee head over heels.
You flee south.
At the Sign of the Prancing Pony
There is an old street-lamp on the border of the street.
A large fountain, made from grey stone, pours water from its centre.
Janice the guide is here, eager to guide visitors.
Exits: north, east, south, west.
*# CSW HP:Hurt>Stables of the Prancing Pony Inn
A large torch lies here among the dust.
Bob the hobbit stable-lad is standing here, smiling happily.
A domesticated pony, beast of burden to many, stands here.
A domesticated pony, beast of burden to many, stands here.
Exits: west.
!# CSW HP:Hurt>Alas, you cannot go that way...
You hear a death cry from the west.
The earth trembles and shivers.
A Bree guard yells loudly from the west 'HELP! *a grim Woman* is in the Common
Room'
A Bree guard yells loudly from the west 'HELP! *a grim Woman* is in the Common
Room'
!# CSW HP:Hurt>
A Bree guard yells from the west 'I'll help you!'
Alas, you cannot go that way...
!# CSW HP:Hurt>
k *man*
They aren't here.
!# CSW HP:Hurt>At the Sign of the Prancing Pony
There is an old street-lamp on the border of the street.
A large fountain, made from grey stone, pours water from its centre.
Janice the guide is here, eager to guide visitors.
A guard of Bree stands here.
Exits: north, east, south, west.
*# CSW HP:Hurt>3
k *man*
They aren't here.
A Bree guard leaves north.
*# CSW HP:Hurt>
Jack Olby has arrived from the west.
*# CSW HP:Hurt>3
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skilfully mixing a drink.
A guard of Bree stands here.
*Verien the Black Numenorean* is standing here.
Exits: south, west, up.
A Bree guard has arrived from the west.
*[ CSW HP:Hurt>k *man*
*Verien the Black Numenorean* swiftly dodges a Bree guard's attempt to slash
her.
*[ CSW HP:Hurt>
Alas! You failed to reach her through the melee.
*[ CSW HP:Hurt>
*Verien the Black Numenorean* panics, and attempts to flee.
*Verien the Black Numenorean* leaves up.
3
*[ CSW HP:Hurt>
A man yells loudly from above 'A Black Numenorean is here in the Inn's Rooms!'
A Bree guard leaves west.
*[ CSW HP:Hurt>3
A Bree guard has arrived from the west.
3
*[ CSW HP:Hurt>3
k *man*
They aren't here.
Jack Olby has arrived from the south.
*[ CSW HP:Hurt>3
k *man*
They aren't here.
*[ CSW HP:Hurt>3
k *man*
They aren't here.
A Bree guard leaves up.
*[ CSW HP:Hurt>3
k *man*
They aren't here.
*[ CSW HP:Hurt>3
k *man*
They aren't here.
A Bree guard pauses to get his bearings.
*Verien the Black Numenorean* has arrived from above.
*[ CSW HP:Hurt>3
k *man*
You try to pierce *Verien the Black Numenorean*, but she parries successfully.
*[ CSW HP:Hurt *Verien the Black Numenorean*:Hurt>3
k *man*
You're already fighting!
*[ CSW HP:Hurt *Verien the Black Numenorean*:Hurt>3
k *man*
You're already fighting!
Jack Olby strongly crushes *Verien the Black Numenorean*'s right foot.
*[ CSW HP:Hurt *Verien the Black Numenorean*:Hurt>3k *man*
You're already fighting!
*Verien the Black Numenorean* panics, and attempts to flee.
*Verien the Black Numenorean* leaves south.
. . .
And he gets out thru s gate. I go afk again, but this crazy berserker won't leave me alone.
---
*Verien the Black Numenorean* yells faintly from the east 'fight me'
. . .
Ok, ask and you shall receive.
---
*# CSW HP:Fine Mana:Icy>
The Gatekeeper looks you over.
The Gatekeeper unlocks the gate.
The Gatekeeper opens the gate.
*# CSW HP:Fine Mana:Icy>South of Bree
Exits: (north), =south=.
*+ CSW HP:Fine Mana:Icy>Junction
Exits: =north=, =east=, =south=, =west=.
*+ CSW HP:Fine Mana:Icy>tr3
track *man*
You carefully examine the ground around you, looking for tracks...
*Verien the Black Numenorean* has arrived from the east riding a pack horse.
You see some faint tracks of *a Man* leading east, done less than 5 hours ago.
*+ CSW HP:Fine Mana:Icy>
*Verien the Black Numenorean* leaves north riding a pack horse.
*+ CSW HP:Fine Mana:Icy>sc
*Verien the Black Numenorean* has arrived from the north
riding a pack horse.
*+ CSW HP:Fine Mana:Icy>k *man*
*Verien the Black Numenorean* begins some strange incantations...
You pierce *Verien the Black Numenorean*'s left arm.
Your victim is shocked by your hit!
*+ CSW HP:Fine Mana:Icy *Verien the Black Numenorean*:Hurt>c
*Verien the Black Numenorean* begins some strange incantations...
*+ CSW HP:Fine Mana:Icy *Verien the Black Numenorean*:Hurt>bash
*Verien the Black Numenorean* panics, and attempts to flee.
Your victim has disappeared!
*Verien the Black Numenorean* leaves east riding a pack horse.
. . .
Me and hardened rangers get him to awful, he runs. Tracked him to 2-room closable n of lane
---
*. CSW Mana:Cold>Path
A green frog is here, hopping around.
Exits: [north], -east-, south.
You see some plain tracks of a pack horse leading north, done less than 1 hour
ago.
*. CSW Mana:Cold>[
open exit
Ok.
*. CSW Mana:Cold>Dining Room
*Verien the Black Numenorean* is resting here (shrouded).
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (south), west.
Aha, you have found your victim!
![ CSW Mana:Cold>3
k *man*
You pierce *Verien the Black Numenorean*'s right hand and shatter it.
![ CSW Mana:Cold *Verien the Black Numenorean*:Wounded>]\
A lithe orc strongly hits your left hand and tickles it.
![ CSW HP:Fine Mana:Cold *Verien the Black Numenorean*:Wounded>clo exit
Ok.
![ CSW HP:Fine Mana:Cold *Verien the Black Numenorean*:Wounded>]
clo exit
It's already closed!
*Verien the Black Numenorean* gives a lithe orc an order.
![ CSW HP:Fine Mana:Cold *Verien the Black Numenorean*:Wounded>]
*Verien the Black
Numenorean* gives a lithe orc an order.
clo exit
It's already closed!
You pierce *Verien the Black Numenorean*'s right hand hard and shatter it.
![ CSW HP:Fine Mana:Cold *Verien the Black Numenorean*:Bad>]
f
clo exit
It's already closed!
![ CSW HP:Fine Mana:Cold *Verien the Black Numenorean*:Bad>You flee head over
heels.
You flee west.
Kitchen
An old woman is here, stirring a large round pot.
Exits: [north], east.
![ CsW HP:Fine Mana:Cold>
*Verien the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
A lithe orc has arrived from the east.
![ CsW HP:Fine Mana:Cold>
*Verien the Black Numenorean* begins some strange incantations...
![ CsW HP:Fine Mana:Cold>3
k *man*
You pierce *Verien the Black Numenorean*'s right leg hard and shatter it.
Your victim is shocked by your hit!
![ CsW HP:Fine Mana:Cold *Verien the Black Numenorean*:Awful>
You swiftly dodge a lithe orc's attempt to hit you.
![ CsW HP:Fine Mana:Cold *Verien the Black Numenorean*:Awful>
*Verien the Black Numenorean* panics, and attempts to flee.
*Verien the Black Numenorean* leaves east.
. . .
He runs again, I track him for a long time, he swims a couple of times, I am totally out of moves and go in Fornost to rest. After a short while...
---
*Verien the Black Numenorean* yells from the south 'wimp'
---
Aaaargh!!! Charge!!!
---
An experienced Dunadan officer looks you over.
An experienced Dunadan officer unlocks the irongate.
An experienced Dunadan officer opens the irongate.
An experienced Dunadan officer looks you over.
An experienced Dunadan officer opens the portcullis.
!# CRsW>3Before the Gates of Fornost
A colourful butterfly is fluttering around here.
Exits: (north), east, =south=, west.
!+ CRsW>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a vague track of a mountain mule leading south done less than 1 hour ago
- a faint track of a lithe orc leading west done less than 1 hour ago
- a vague track of a pack horse leading west done less than 1 hour ago
- a vague, bloody track of a Hobbit leading north done less than 1 hour ago
- a vague, bloody track of a Hobbit coming from the south done less than 1
hour ago
A butterfly leaves east.
- a faint track of a Hobbit leading north done less than 6 hours ago
- a faint track of a Hobbit coming from the south done less than 6 hours ago
- a faint track of a young ranger leading south done less than 9 hours ago
. . .
To old fnost...
---
!+ CSW HP:Fine>Inside the Fallen Walls
A mountain mule (ho) is standing here.
Exits: south, (down).
You have found Dal!
!. CSW HP:Fine>group dal
Dal is now a group member.
!. CSW HP:Fine>whois dal
Dal of a Thousand Cuts is a level twenty-six Stoor Quickblade.
Is playing from [numerical address].
Fear the shadows...
---
A baby hobbit joins my side! Banzai! :)
---
!. CSW HP:Fine>
You feel your muscles regain some of their former energy.
!. CSW HP:Fine>ca
The sun rises above the city in the east.
*. CSW HP:Fine>*Verien the Black Numenorean* has arrived from below.
A pack horse has arrived from below.
A lithe orc has arrived from below.
cha moo aggr
Ok.
*. CSW HP:Fine>
Dal nods solemnly.
*. CSW HP:Fine>3
*Verien the Black Numenorean* gives a lithe orc an order.
k *man*
c
A lithe orc tries to hit you, but your parry is successful.
You pierce *Verien the Black Numenorean*'s body.
*. CSW HP:Fine a lithe orc:Fine>bash
Dal leaves his hiding place.
*Verien the Black Numenorean* panics, and attempts to flee.
*Verien the Black Numenorean* leaves down.
*Verien the Black Numenorean* has arrived from below.
A lithe orc hits your body and tickles it.
*Verien the Black Numenorean* gives a lithe orc an order.
Your bash at a lithe orc sends him sprawling.
*. CSW HP:Fine a lithe orc:Fine>p
close rubble
Ok.
Dal barely hits *Verien the Black Numenorean*'s right leg and tickles it.
*. CSW HP:Fine a lithe orc:Fine>f
*Verien the Black Numenorean* opens the rubble.
*. CSW HP:Fine a lithe orc:Fine>You flee head over heels.
You flee south.
Bend in the Path
Exits: north, =east=, =south=.
*+ CsW HP:Fine>3Inside the Fallen Walls
A mountain mule (ho) is standing here.
Dal the Stoor is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: south, (down).
*. CsW HP:Fine>
k *man*
They aren't here.
*. CsW HP:Fine>
*Verien the Black Numenorean* has arrived from below.
*. CsW HP:Fine>
Dal approaches *Verien the Black Numenorean*, trying to hit her.
*. CsW HP:Fine>3
k *man*
You pierce *Verien the Black Numenorean*'s left leg and shatter it.
*. CsW HP:Fine *Verien the Black Numenorean*:Bad Dal:Healthy>
*Verien the Black Numenorean* panics, and attempts to flee.
*Verien the Black Numenorean* leaves south.
*. CsW HP:Fine>3
*Verien the Black Numenorean* has arrived from the south.
*. CsW HP:Fine>
k *man*
You approach *Verien the Black Numenorean*, trying to pierce her.
*. CsW HP:Fine *Verien the Black Numenorean*:Bad>3
You feel stealthy again.
You pierce *Verien the Black Numenorean*'s body very hard and shatter it.
*. CSW HP:Fine *Verien the Black Numenorean*:Awful>
k *man*
You're already fighting!
*. CSW HP:Fine *Verien the Black Numenorean*:Awful>
*Verien the Black Numenorean* panics, and attempts to flee.
*. CSW HP:Fine *Verien the Black Numenorean*:Awful>3
3k *man*
You're already fighting!
. . .
*+ CsW HP:Fine Mana:Hot>3Inside the Fallen Walls
A mountain mule (ho) is standing here.
A lithe orc is here, fighting Dal.
Dal the Stoor is here, fighting *Verien the Black Numenorean*.
A sturdy pack horse is standing here.
*Verien the Black Numenorean* is here, fighting Dal.
Exits: south, (down).
*Verien the Black Numenorean* panics, but can't stop fighting to flee.
*. CsW HP:Fine Mana:Hot>
k *man*
You strongly pierce *Verien the Black Numenorean*'s right arm and shatter it.
*. CsW HP:Fine Mana:Hot *Verien the Black Numenorean*:Bad Dal:Fine>
You feel stealthy again.
*. CSW HP:Fine Mana:Hot *Verien the Black Numenorean*:Bad Dal:Fine>
*Verien the Black Numenorean* panics, and attempts to flee.
*Verien the Black Numenorean* leaves down.
*. CSW HP:Fine Mana:Hot>
Dal panics, and attempts to flee.
Dal leaves down.
*. CSW HP:Fine Mana:Hot>3
3k *man*
They aren't here.
*. CSW HP:Fine Mana:Hot>
k *man*
They aren't here.
*Verien the Black Numenorean* has arrived from below.
*. CSW HP:Fine Mana:Hot>
*Verien the Black Numenorean* leaves down.
A pack horse leaves down.
A lithe orc leaves down.
*. CSW HP:Fine Mana:Hot>3
k *man*
They aren't here.
The rubble closes quietly.
*. CSW HP:Fine Mana:Hot>3
3k *man*
They aren't here.
*. CSW HP:Fine Mana:Hot>
k *man*
They aren't here.
*. CSW HP:Fine Mana:Hot>Bend in the Path
Exits: north, =east=, =south=.
*+ CSW HP:Fine Mana:Hot>o
Inside the Fallen Walls
A mountain mule (ho) is standing here.
Exits: south.
*. CSW HP:Fine Mana:Hot>open rubble
Ok.
*. CSW HP:Fine Mana:Hot>
The rubble closes quietly.
*. CSW HP:Fine Mana:Hot>3
k *man*
They aren't here.
*. CSW HP:Fine Mana:Burning>o
open rubble
Ok.
The rubble closes quietly.
*. CSW HP:Fine Mana:Burning>o
o
open rubble
Ok.
The rubble closes quietly.
*. CSW HP:Fine Mana:Burning>o
open rubble
Ok.
The rubble closes quietly.
*. CSW HP:Fine Mana:Burning>o
open rubble
Ok.
The rubble closes quietly.
*. CSW HP:Fine Mana:Burning>o
open rubble
Ok.
*. CSW HP:Fine Mana:Burning>o
The rubble closes quietly.
open rubble
Ok.
*. CSW HP:Fine Mana:Burning>o
The rubble closes quietly.
open rubble
Ok.
*. CSW HP:Fine Mana:Burning>o
open rubble
It's already open!
*. CSW HP:Fine Mana:Burning>o
open rubble
It's already open!
*. CSW HP:Fine Mana:Burning>o
open rubble
It's already open!
---
My little companion is dead. I realize that a new show starts in 3 minutes and I still haven't downloaded it. I walk a few rooms to take care of it. Bn comes for me. I run to town for a few secs.
---
*+ CsW>Gate in the Palisade
An experienced Dunadan officer is standing here, keeping things under control.
A Dunadan gateguard is standing here.
A Dunadan gateguard is standing here.
Exits: north, east, south, (west).
You feel a hidden presence.
*# CsW>
An experienced Dunadan officer closes the gate.
An experienced Dunadan officer locks the gate.
*# CsW>cw
You feel stealthy again.
*# CSW>
cha moo wimpy
Ok.
*# CSW>
Dal leaves his hiding place.
Dal sits down and rests.
*# CSW>exa dal
You see nothing special about him.
Dal is a young male Hobbit.
Dal of a Thousand Cuts looks pretty hurt.
You attempt to peek at the inventory:
You don't see anything.
. . .
I finish my work and prepare for the final fight!
---
The Empty Basement
The corpse of *a Hobbit* is lying here.
A sturdy pack horse is standing here.
You stop scouting.
*. CSW Mana:Cold>drThe Empty Basement
The corpse of *a Hobbit* is lying here.
A sturdy pack horse is standing here.
Exits: (up).
![ CSW Mana:Codrag corpse
You grasp the corpse and start dragging it.
![ CSW Mana:Cold>Inside the Fallen Walls
A mountain mule (ho) is standing here.
Exits: south, (down).
*. CSW Mana:Cold>
You struggle to pull the corpse with you.
*. CSW Mana:Cold>exa corpse
In the corpse (here):
Nothing.
*. CSW Mana:Cold>drag
You stop dragging the corpse.
*. CSW Mana:Cold>sc
cw
342/342 hits, 12/70 mana, and 121/132 moves.
*. CSW Mana:Cold>cha moo wimpy
Ok.
*. CSW Mana:Cold>le
*Verien the Black Numenorean* has arrived from the south riding a pack horse.
A lithe orc has arrived from the south.
*. CSW Mana:Cold>ad
*Verien the Black Numenorean* dismounts from a pack horse, and stops riding
him.
A pack horse now follows *Verien the Black Numenorean*.
*. CSW Mana:Cold>A mountain mule (ho) starts following you.
*. CSW Mana:Cold>Bend in the Path
Exits: north, =east=, =south=.
A mountain mule (ho) has arrived from the north.
*+ CSW Mana:Cold>Ruined King's Road
Exits: =north=, =east=, =west=.
A mountain mule (ho) has arrived from the west.
*+ CSW Mana:Cold>ride
A mountain mule (ho) stops following you.
You pick up a mountain mule (ho)'s reins and start riding him.
*+ CRsW Mana:Cold>ca
cha moo aggr
Ok.
*+ CRsW Mana:Cold>3
k *man*
They aren't here.
*+ CRsW Mana:Cold>3
Bend in the Path
Exits: north, =east=, =south=.
*+ CRsW Mana:Cold>k *man*
They aren't here.
*+ CRsW Mana:Cold>
*Verien the Black Numenorean* has arrived from the north.
A pack horse has arrived from the north.
A lithe orc has arrived from the north.
*+ CRsW Mana:Cold>r
*Verien the Black Numenorean* tries to pierce you, but your parry is
successful.
You pierce *Verien the Black Numenorean*'s right arm.
*+ CRsW Mana:Cold *Verien the Black Numenorean*:Wounded>
Rest while fighting? Are
you MAD?
*+ CRsW Mana:Cold *Verien the Black Numenorean*:Wounded>
*Verien the Black Numenorean* gives a lithe orc an order.
A lithe orc joins *Verien the Black Numenorean*'s fight.
A lithe orc hits your head hard and tickles it.
*+ CRsW HP:Fine Mana:Cold *Verien the Black Numenorean*:Wounded>
*Verien the Black Numenorean* gives a lithe orc an order.
*+ CRsW HP:Fine Mana:Cold *Verien the Black Numenorean*:Wounded>f
You flee head over
heels.
You flee south.
Sloping Path to the Old Castle
A fierce boar is here, making grunting noises.
Exits: =north=, east, =south=, west.
. . .
Lots of spam of me trying to hit bn and him trying to get lithe to hit/bash me. Finally he starts to track which gives me a few precious moments to put a finishing touch to it.
---
*Verien the Black Numenorean* has arrived from the south riding a pack horse.
A lithe orc has arrived from the south.
*+ CRsW HP:Hurt Mana:Icy>3
*Verien the Black Numenorean* gives a lithe orc an order.
A lithe orc hits your left foot very hard.
k *man*
You're already fighting!
*+ CRsW HP:Hurt Mana:Icy a lithe orc:Hurt>3
k *man*
You're already fighting!
*Verien the Black Numenorean* gives a lithe orc an order.
*+ CRsW HP:Hurt Mana:Icy a lithe orc:Hurt>fk *man*
You're already fighting!
*Verien the Black Numenorean* begins some strange incantations...
*+ CRsW HP:Hurt Mana:Icy a lithe orc:Hurt>
You pierce a lithe orc's left leg very hard.
*+ CRsW HP:Hurt Mana:Icy a lithe orc:Hurt>You flee head over heels.
You flee south.
Ruined King's Road
Exits: =north=, =south=.
*+ CRsW HP:Hurt Mana:Icy>Ruined King's Road
A boar cub is playing here, and exploring the wide world.
*Verien the Black Numenorean* is here, riding a pack horse.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: north, =east=, =south=, west.
*+ CRsW HP:Hurt Mana:Icy>
*Verien the Black Numenorean* leaves south riding a pack horse.
A lithe orc leaves south.
*+ CRsW HP:Hurt Mana:Icy>Ruined King's Road
Exits: north, =east=, =south=, =west=.
*+ CRsW HP:Hurt Mana:Icy>A Decaying Road
A boar cub is playing here, and exploring the wide world.
Exits: north, east, south, west.
*. CRsW HP:Hurt Mana:Icy>3
k *man*
They aren't here.
*. CRsW HP:Hurt Mana:Icy>3
k *man*
They aren't here.
*. CRsW HP:Hurt Mana:Icy>3
k *man*
They aren't here.
*. CRsW HP:Hurt Mana:Icy>3Ruined King's Road
Exits: north, =east=, =south=, =west=.
*+ CRsW HP:Hurt Mana:Icy>
k *man*
They aren't here.
*+ CRsW HP:Hurt Mana:Icy>3
You feel stealthy again.
*+ CRsW HP:Hurt Mana:Icy>
Ruined King's Road
A boar cub is playing here, and exploring the wide world.
*Verien the Black Numenorean* is here searching for tracks, riding a pack
horse.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: north, =east=, =south=, west.
*+ CRsW HP:Hurt Mana:Icy>k *man*
You pierce *Verien the Black Numenorean*'s body and shatter it.
*+ CRsW HP:Hurt Mana:Icy *Verien the Black Numenorean*:Awful>
You swiftly dodge a lithe orc's attempt to hit you.
*+ CRsW HP:Hurt Mana:Icy *Verien the Black Numenorean*:Awful>
*Verien the Black Numenorean* gives a lithe orc an order.
*Verien the Black Numenorean* barely pierces your head and tickles it.
*+ CRsW HP:Hurt Mana:Icy *Verien the Black Numenorean*:Awful>
*Verien the Black Numenorean* gives a lithe orc an order.
You pierce *Verien the Black Numenorean*'s left foot and shatter it.
*Verien the Black Numenorean* dismounts from a pack horse, and stops riding
him.
*Verien the Black Numenorean* is incapacitated and will slowly die, if not
aided.
---
Finally. This hyperactive creature comes to rest.
---
*+ CRsW HP:Hurt Mana:Icy *Verien the Black Numenorean*:Dying>
You pierce *Verien the Black Numenorean*'s left hand extremely hard and shatter
it.
Your victim is shocked by your hit!
You feel more experienced.
Yes! You're beginning to get the idea.
You gained some renown in this battle!
You hear *Verien the Black Numenorean*'s death cry as she collapses.
*Verien the Black Numenorean* has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *Verien the Black Numenorean*.
In the corpse (here):
a pile of coins
a leather pouch
a sable pouch
a stone
a water skin
a lantern
a dark coloured flask
a plain leather belt
a shortsword (neglected)
a keyring with a set of lock picks
a sling
a forest green cloak (satisfactory)
a black metal shield (satisfactory)
a hunting horn
a red ruby
an iron ring
a ring
o# CSW HP:Hurt Mana:Cold>tro #
*** TROPHY *** (Kills, Knowledge,
Name)
| 2, 1%, #Verien | 1, 1%, #Dondrumpf |
| 1, 0%, #Asmodean | 1, 1%, #Zud |
| 1, 1%, #Caruso | 1, 1%, #Zimarhil |
| 1, 0%, #Ilmaline | 1, 1%, #Shar |
| 2, 2%, #Livia | 1, 1%, #Olme |
| 1, 0%, #Torvi | 1, 1%, #Inia |
| 2, 0%, #Beefcake | 1, 0%, #Internet |
| 1, 0%, #Cromdreath | 1, 0%, #Jinjer |
| 1, 1%, #Salinar | 1, 0%, #Jaron |
| 1, 1%, #Seneca | 1, 0%, #Mhinga |
| 1, 0%, #Dedlee | 1, 1%, #Dayzee |
| 1, 0%, #Cyndane | 1, 1%, #Troth |
| 1, 0%, #Josi | 1, 1%, #Smiles |
| 1, 0%, #Sniffer | 1, 0%, #Natty |
| 1, 0%, #Zant | 1, 0%, #Hirudo |
| 1, 0%, #Zinister | 1, 1%, #Mohegan |
| 1, 1%, #Viccie | 1, 1%, #Shog |
| 1, 0%, #Sarkazein | 2, 1%, #Glasya |
| 1, 0%, #Gorkamon | 1, 0%, #Aganakhor |
| 1, 1%, #Anessa | 1, 0%, #Kobe |
| 1, 0%, #Norm | 1, 0%, #Magua |
| 1, 0%, #Boddah | 1, 0%, #Epipsila |
| 1, 1%, #Artano | 1, 1%, #Bragollach |
| 1, 0%, #Bloodstain | 1, 0%, #Slackjaw |
| 1, 0%, #Corsair | 1, 0%, #Barq |
| 1, 1%, #Sleepy | 1, 0%, #Block |
| 6, 2%, #Mhoghedin | 1, 0%, #Xirt |
| 1, 0%, #Caeser | 1, 0%, #Adverse |
| 1, 1%, #Phobius | 2, 2%, #Nearly |
| 1, 0%, #Hoo | 1, 0%, #Squishy |
| 3, 0%, #Roimar | 1, 0%, #Soother |
| 1, 0%, #Wendol | 1, 1%, #Gurthgul |
| 1, 1%, #Zakal | 1, 1%, #Sarthe |
| 1, 0%, #Tulmor | 1, 0%, #Snarp |
| 1, 0%, #Eek | 2, 1%, #Ghob |
| 1, 0%, #Blunders | 1, 0%, #Hoax |
| 2, 0%, #Snapple | 2, 0%, #Nazzul |
| 1, 0%, #Morgae | |
Total matching kills: 90 (75 distinct)
*# CSW>view warl
*** Warlords Hall of Fame ***
Armies of the West
1 Marok the Dwarven Warden
2 Ornil the Noldorin Hunter
3 Rosie the Harfoot Heroine <--- !!!
4 Torkild the Dunadan Hero
5 Jaagern the Noldorin Ranger
6 Raudo the Noldorin Hero
7 Bhugbor the Dwarven Champion
8 Laxertu the Dunadan Fighter
9 Ishmal the Half-Elven Hero
10 Walo the Dwarven Hero
Forces of the Dark Lord
1 Sert the Orkish Battlemaster
2 Deth the Orkish Mountaineer
3 Cyndane the Black Numenorean Wanderer
4 Andromeda the Black Numenorean Wanderer
5 Forek the Orkish Champion
6 Grriknak the Orkish Battlemaster
7 Knack the Orkish Battlemaster
8 Elizalde the Black Numenorean Mountaineer
9 Sumba the Black Numenorean Envoy
10 Meepo the Orkish Assassin
*# CSW>inf
You are a female Harfoot.
You are 57 years, 1 month, and 24 days old.
You have played 2 months, 2 days, and 22 hours (real time). Session: 1 hr.
This ranks you as Rosie the Princess of the Shire (level 82).
You are two feet tall and weigh two stone and five pounds.
Perception: vision 70, hearing 26, smell 2. Alertness: normal.
You must have been sent to Arda to free it from the sorrows that weigh upon it.
You are welcome in the Anduin Vale, Bree, Fornost, the Grey Havens, Lorien,
Rivendell, and the Shire.
Your equipment weighs eighty-four pounds. Heavy, but we will manage...
Your base abilities are: Str:17(15) Int:10 Wis:9 Dex:19 Con:16 Wil:13 Per:17.
Offensive Bonus: 90%, Dodging Bonus: 64%, Parrying Bonus: 100%.
Your armour provides an average protection of 43%.
You have 342/342 hit, 70/70 mana, and 132/132 movement points.
Your mood is wimpy. You will flee if your hit points go below 80.
You have scored 104,480,020 experience points and you have 556,418 travel
points.
Your supremacy in battle is beyond question (23 wp).
You need 1,519,980 exp. points and 0 travel points to reach the next level.
You have 368 gold coins, 18 silver pennies, and 6 copper pennies.
You are speaking Westron.
You are trying to sneak.
You will swim if necessary.
You will try to climb even under unsafe conditions.
You are subjected to the following temporary effects:
- strength
- potion
*# CSW>
. . .
A little later:
---
Risneth tells you 'what a wimp'
tell risneth i entered almost everything, come on
Ok.
Risneth tells you 'i was buttnaked just wanted a fight lol u never entered with lithe'
tell risneth last time i left only because i had to afk some
Ok.
tell risneth well i tried my best
Ok.
Risneth tells you 'np'
Risneth tells you 'i honestly dont care at all im just suiciding'
Risneth tells you 'depression sucks tho'
tell risneth i figured that
Ok.
tell risneth was a very careless charge from you on bad hps
Ok.
Risneth tells you 'just bored'
===
So Verien was suiciding all that time, or so he claims. But still a few exciting fights and well-earned 6 wps. And Rosie is #3 on warlords list.
no subject
Date: 2020-08-13 12:25 am (UTC)no subject
Date: 2020-08-13 01:48 am (UTC)